Author:
Barata Gabriel,Gama Sandra,Jorge Joaquim,Gonçalves Daniel
Publisher
Springer Berlin Heidelberg
Reference22 articles.
1. Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining “gamification”. In: Proc. 15th International Academic MindTrek Conf. Envisioning Future Media Environments, pp. 9–15. ACM (2011)
2. Shneiderman, B.: Designing for fun: how can we design user interfaces to be more fun? Interactions 11(5), 48–50 (2004)
3. Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O’Reilly Media, Inc. (2011)
4. http://healthmonth.com/
(February 26, 2013)
5. Sheth, S., Bell, J., Kaiser, G.: Halo (highly addictive, socially optimized) software engineering. In: Proceeding of the 1st International Workshop on Games and Software Engineering, GAS, vol. 11, pp. 29–32 (2011)
Cited by
18 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献