Gamers against All Odds

Author:

Alklind Taylor Anna-Sofia,Backlund Per,Engström Henrik,Johannesson Mikael,Lebram Mikael

Publisher

Springer Berlin Heidelberg

Reference21 articles.

1. Michael, D., Chen, S.: Serious games: Games that educate, train, and inform. Thomson Course Technology, Boston (2006)

2. Koster, R.: Theory of fun for game design. Paraglyph, Scottsdale (2004)

3. Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: the role of competition. In: Entertainment Comp., pp. 1–9. ACM, Pittsburgh (2003)

4. Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games. In: CHI 2004, pp. 1509–1512. ACM, New York (2004)

5. Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press, Cambridge (1998)

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