An Interactive 3D Exhibition System with Global Illumination for Digital Museum

Author:

Bai Gang,Qi Yue

Publisher

Springer Berlin Heidelberg

Reference9 articles.

1. Sloan, P., Kautz, J., Snyder, J.: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In: Proceedings of the 29th Annual Conference on Computer Graphics and interactive Techniques, SIGGRAPH 2002, pp. 527–536. ACM, New York (2002)

2. Ng, R., Ramamoorthi, R., Hanrahan, P.: All-frequency shadows using non-linear wavelet lighting approximation. In: SIGGRAPH 2003, pp. 376–381. ACM, New York (2003)

3. Tsai, Y., Shih, Z.: All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. In: SIGGRAPH 2006, pp. 967–976. ACM, New York (2006)

4. GLUI, http://www.cs.unc.edu/~rademach/glui/

5. Light Probes, http://www.debevec.org/Probes

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