Author:
Jong Morris S. Y.,Lee Jimmy H. M.,Shang Junjie
Publisher
Springer Berlin Heidelberg
Reference121 articles.
1. Adams PC (1998) Teaching and learning with SimCity 2000. J Geogr 97:47–55
2. Anderson LW, Krathwohl DR, Airasian PW, Cruikshank KA, Mayer RE, Pintrich PR, Raths J, Wittrock MC (2001) A taxonomy for learning, teaching, and assessing: a revision of bloom’s taxonomy of educational objectives. Longman, New York
3. Andrew A, Joyce R, Bowers C (2010) Using serious games for mental health education. In: Cannon-Bowers J, Bowers C (eds) Serious game design and development: technologies for training and learning. IGI Global, New York, pp 246–259
4. Antonacci D, Modaress N (2008) Envisioning educational possibilities of user-created virtual worlds. AACE Journal 16(2):115–126
5. Aylett R (2005) And they both lived happily ever after? Digital stories and learning. In: Dettori G, Giannetti T, Paiva A, Vaz A(eds) Technology-mediated narrative environments for learning. Sense Publishers, Amsterdam. Retrieve July 28, 2008, from http://www.macs.hw.ac.uk/~ruth/Papers/narrative/Kal-Lisbon.pdf
Cited by
18 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献