Contrasting Mind-Wandering, (Dark) Flow, and Affect During Multiline and Single-Line Slot Machine Play
-
Published:2021-05-06
Issue:
Volume:
Page:
-
ISSN:1573-3602
-
Container-title:Journal of Gambling Studies
-
language:en
-
Short-container-title:J Gambl Stud
Author:
Kruger Tyler B.ORCID, Dixon Mike J., Graydon Candice, Larche Chanel J., Stange Madison, Smith Stephen D., Smilek Daniel
Abstract
AbstractSlot machines are a very popular form of gambling in which a small proportion of gamblers experience gambling-related problems. These players refer to a trance-like state that researchers have labelled ‘dark flow’—a pleasurable, but maladaptive state where players become completely occupied by the game. We assessed 110 gamblers for mindfulness (using the Mindful Attention Awareness Scale), gambling problems (using the Problem Gambling Severity Index), depressive symptoms (using the Depression, Anxiety, and Stress Scale), and boredom proneness (using the Boredom Proneness Scale). Participants played both a multiline and single-line slot machine simulator and were occasionally interrupted with thought probes to assess whether they were thinking about the game or something else. After playing each game, we retrospectively assessed dark flow and affect during play. Our key results were that the number of “on-game” reports during the multiline game were significantly higher than the single-line game, and that we found significantly greater flow during the multiline game than the single-line game. We also found significantly lower negative affect during the multiline game than the single-line game. Using hierarchical multiple regression, we found that dark flow accounted for unique variance when predicting problem gambling severity (over and above depression, mindfulness, and boredom proneness). These assessments help bolster our previous assertions about escape gambling—if some players are prone to having their mind-wander to negative places, the frequent but unpredictable reinforcement of multiline slot machines may help rein in the wandering mind and prevent minds from unintentionally wandering to negative thoughts.
Funder
Manitoba Gambling Research Program
Publisher
Springer Science and Business Media LLC
Subject
General Psychology,Sociology and Political Science
Reference56 articles.
1. Abbott, M. W., & Volberg, R. A. (1996). The new Zealand national survey of problem and pathological gambling. Journal of Gambling Studies, 12(2), 143–160 2. Bertossi, E., Peccenini, L., Solmi, A., Avenanti, A., & Ciaramelli, E. (2017). Transcranial direct current stimulation of the medial prefrontal cortex dampens mind-wandering in men. Scientific Reports, 7(1), 16962 3. Bishop, S. R., Lau, M., Shapiro, S., Carlson, L., Anderson, N. D., Carmody, J., & Devins, G. (2004). Mindfulness: A proposed operational definition. Clinical Psychology: Science and Practice, 11(3), 230–241 4. Blaszczynski, A. P., Wilson, A. C., & McConaghy, N. (1986). Sensation seeking and pathological gambling. British Journal of Addiction, 81(1), 113–117 5. Blaszczynski, A., & Nower, L. (2002). A pathways model of problem and pathological gambling. Addiction, 97(5), 487–499
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
|
|