Abstract
AbstractMotivation plays a dominant role in gambling progression. Most studies using motivational scales have revealed that certain motivations are associated with problem gambling. However, age differences were found to be negligible in gambling motivation. This study aimed to examine the role of motivation associated with age differences in problem gambling in Japan. A total of 160 participants over 20 years of age who had gambled within the past six months were randomly recruited from web monitors. In this study, the Japanese version of the modified Gambling Motivation Scale (J-MGMS) was used which comprises six systematic factors: intellectual challenge, excitement, socialization (coping and sociability), social recognition, monetary gain, and amotivation. The Japanese version of the South Oaks Gambling Screening (J-SOGS) was used to assess participants’ gambling-related problems. Demographic data, such as gambling frequency, were solicited. Using linear regression analysis, amotivation in all participants, social recognition in early adults (under 30), and amotivation in late adults (30 or over) were associated with J-SOGS scores (adjusted R2 = 0.170, 0.290, 0.156). Among late adults, social recognition was nearly significant, although negative (p = 0.0503). 1) Self-determinant (autonomous) motivations such as excitement and socialization do not contribute to the progression of problem gambling. 2) Two non-self-determinant (non-autonomous) motivations, social recognition in early adults and amotivation in late adults, are predictors of problem gambling. 3) Social recognition is a dichotomic and paradoxical motivation in the progress of problem gambling according to age.
Funder
Sega Sammy Holdings Co. Limited.
Publisher
Springer Science and Business Media LLC