Normalization of Chance-Based Mechanisms in Mobile Games for Children: A Descriptive Analysis

Author:

de Andrade Wiliam MachadoORCID

Publisher

Springer Science and Business Media LLC

Subject

General Psychology,Sociology and Political Science

Reference31 articles.

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2. Australian Classification. (n.d.). Classify a computer game. Australian Government: Department of Infrastructure, Transport, Regional Development, Communications and the Arts. https://www.classification.gov.au/for-industry/apply-for-classification/classify-computer-game

3. Australian Classification. (2023). Have your say on classifying computer games with gambling-like content. Australian Government: Department of Infrastructure, Transport, Regional Development, Communications and the Arts. https://www.classification.gov.au/about-us/media-and-news/news/have-your-say-classifying-computer-games-gambling-content

4. Armstrong, T., Rockloff, M., Browne, M., & Li, E. (2018). An exploration of how simulated gambling games may promote gambling with money. Journal of Gambling Studies, 34(4), 1165–1184. https://doi.org/10.1007/s10899-018-9742-6

5. Brooks, G. A., & Clark, L. (2019). Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addictive Behaviors, 96, 26–34. https://doi.org/10.1016/j.addbeh.2019.04.009

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