1. Omelina, L., Jansen, B., Bonnechere, B., Van Sint Jan, S., & Cornelis, J. (2012). Serious games for physical rehabilitation: designing highly configurable and adaptable games. In Proceedings of the 9th international conference on disability, virutal reality & associated technologies, Laval, France, pp. 195–201.
2. Pirani, E., & Kolte, M. (2010). Gesture based educational software for children with acquired brain injuries. International Journal in Computer Science and Engineering, 2(3), 790–794.
3. Alves, S., Marques, A., Queirós, C., & Orvalho, V. (2013). LIFEisGAME prototype: A serious game about emotions for children with autism spectrum disorders. PsychNology Journal, 11(3), 191–211.
4. Zhang, K., Zhai, Y., Leong, H. W., & Wang, S. (2012). An interaction educational computer game framework using hand gesture recognition. In Proceedings of the 4th international conference on internet multimedia computing and service, pp. 219–222.
5. He, G. F., Park, J. W., Kang, S. K., & Jung, S. T. (2012). Development of gesture recognition-based serious games. In 2012 IEEE-EMBS International Conference on Biomedical and health informatics (BHI), pp. 922–925.