1. ORTS — a free software RTS game engine,
http://www.cs.ualberta.ca/~mburo/orts
2. Bouzy, B.: Associating domain–dependent knowledge and Monte Carlo approaches within a go program. In: Proc. of the Joint Conf. on Information Sciences, Cary, pp. 505–508 (2003)
3. Buro, M.: Solving the Oshi–Zumo game. In: Proceedings of the 10. Advances in Computer Games Conference, Graz, pp. 361–366 (2003)
4. Fogel, B., Hays, T., Johnson, D.: A platform for evolving characters in competitive games. In: Proceedings of CEC 2004, pp. 1420–1426 (2004)
5. Gozel, R.: Firepower score attrition algorithms in highly aggregated combat models. RAND, 47–60 (2000)