Machine learning in digital games: a survey

Author:

Galway Leo,Charles Darryl,Black Michaela

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Linguistics and Language,Language and Linguistics

Reference124 articles.

1. Agapitos A, Togelius J, Lucas SM (2007a) Evolving controllers for simulated car racing using object orientated genetic programming. In: Thierens D et al (eds) Proceedings of the 2007 genetic and evolutionary computation conference. ACM Press, pp 1543–1550

2. Agapitos A, Togelius J, Lucas SM (2007b) Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. In: Proceedings of the 2007 IEEE congress on evolutionary computation. IEEE Press, pp 1562–1569

3. Baekkelund C (2006) A brief comparison of machine learning methods. In: Rabin S (eds) AI game programming wisdom 3, 1st edn. Charles River Media, Hingham

4. Baluja S (1994) Population-based incremental learning: a method for integrating genetic search based function optimization and competitive learning. Technical report CMU-CS-94-163, Carnegie Mellon University

5. Bauckhage C, Thurau C (2004) Towards a fair ‘n square aimbot—using mixtures of experts to learn context aware weapon handling. In: El-Rhalibi A, Van Welden D (eds) Proceedings of the 5th international conference on intelligent games and simulation. Eurosis, pp 20–24

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