1. Barsi, A., Jakab, G.: Stream processing in global illumination. In: Proceedings of 8th Central European Seminar on Computer Graphics (2004)
2. Carr, N.A., Hall, J.D., Hart, J.C.: GPU algorithms for radiosity and subsurface scattering. In: HWWS ’03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 51–59. Eurographics Association, Aire-la-Ville (2003)
3. Cohen, M.F., Chen, S.E., Wallace, J.R., Greenberg, D.P.: A progressive refinement approach to fast radiosity image generation. In: SIGGRAPH ’88: Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, pp. 75–84. ACM Press, New York (1988)
4. Cohen, M.F., Greenberg, D.P.: The hemi-cube: a radiosity solution for complex environments. In: SIGGRAPH ’85: Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, pp. 31–40. ACM Press, New York (1985)
5. Coombe, G., Harris, M.: Global illumination using progressive refinement radiosity. In: GPU Gems 2, pp. 635–647. Addison-Wesley Professional, Reading (2005)