Interactions with 3D virtual objects in augmented reality using natural gestures
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software
Link
https://link.springer.com/content/pdf/10.1007/s00371-023-03175-4.pdf
Reference44 articles.
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2. Besançon, L., Issartel, P., Ammi, M., Isenberg, T.: Mouse, tactile, and tangible input for 3d manipulation. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI ’17, p. 4727-4740. Association for Computing Machinery, New York, NY, USA (2017). https://doi.org/10.1145/3025453.3025863
3. Froehlich, B., Hochstrate, J., Skuk, V., Huckauf, A.: The globefish and the globemouse: Two new six degree of freedom input devices for graphics applications. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’06, p. 191-199. Association for Computing Machinery, New York, NY, USA (2006). https://doi.org/10.1145/1124772.1124802
4. Bozgeyikli, E., Bozgeyikli, L.L.: Evaluating object manipulation interaction techniques in mixed reality: Tangible user interfaces and gesture. In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. 778–787. IEEE (2021). https://doi.org/10.1109/VR50410.2021.00105
5. Kerdvibulvech, C.: A review of augmented reality-based human-computer interaction applications of gesture-based interaction. In: International Conference on Human-Computer Interaction, pp. 233–242. Springer, Springer International Publishing, Cham, Switzerland (2019). https://doi.org/10.1007/978-3-030-30033-3_18
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1. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences;Journal of the Society for Information Display;2024-08
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