Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems

Author:

Kruijff Ernst,Marquardt Alexander,Trepkowski Christina,Schild Jonas,Hinkenjann André

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference116 articles.

1. Beckhaus, S., Kruijff, E.: Unconventional human computer interfaces. ACM SIGGRAPH 2004 course notes (2004)

2. Mine, M.: Towards virtual reality for the masses. In: Proc. Work. Virtual Environ. 2003—EGVE ’03. ACM Press, New York, pp. 11–17 (2003)

3. Schell, J., Shochet, J.: Designing interactive theme park rides. IEEE Comput. Graph Appl. 21, 11–13 (2001)

4. Park, C., Ko, H., Kim, I.-J., et al.: The making of Kyongju VR theatre. In: Proceedings of the IEEE Virtual Reality Conference, p. 269 (2002)

5. Biocca, F., Levy, M.R.: Communication in the age of virtual reality. L. Erlbaum Associates Inc. (1995)

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