1. Bavoil L., Callahan, S.P., Lefohn, A., Comba., J.L.D., Silva, C.T.: Multi-fragment effects on the gpu using the k-buffer. In Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games, pp. 97–104 (2007)
2. Bavoil, L., Myers, K.: Order Independent Transparency with Dual Depth Peeling. Technical report, NVIDIA (2008)
3. Bienert, A., Scheller, S., Keane, E., Mohan, F., Nugent, C.: Tree detection and diameter estimations by analysis of forest terrestrial laserscanner point clouds. In: ISPRS Workshop on Laser Scanning, vol. 36, pp. 50–55. IAPRS Espoo, Finland (2007)
4. Botsch, M., Hornung, A., Zwicker, M., Kobbelt, L.: High-quality surface splatting on today’s gpus. In Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005., pp. 17–141. IEEE (2005)
5. Botsch, M., Kobbelt, L.: High-quality point-based rendering on modern gpus. In 11th Pacific Conference on Computer Graphics and Applications, 2003. Proceedings, pp. 335–343. IEEE (2003)