1. Anjyo, K., Usami, Y., Kurihara, T.: A simple method for extracting the natural beauty of hair. Proceedings of SIGGRAPH 26(2), 111–120 (1992)
2. Aris, R.: Vectors, Tensors, and the Basic Equations of Fluid Mechanics. Dover Publications, Inc., New York (1989)
3. Bando, Y., Chen, B.Y., Nishita, T.: Animating hair with loosely connected particles. Comput. Graph. Forum 22(3), 411–418 (2003)
4. Bertails, F., Kim, T.Y., Cani, M.P., Neumann, U.: AdaptiveWisp tree – a multiresolution control structure for simulating dynamic clustering in hair motion. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 207–213. Association for Computing Machinery, New York (2003)
5. Bertails, F., Ménier, C., Cani, M.P.: A practical self-shadowing algorithm for interactive hair animation. In: Proceedings of the 2005 Conference on Graphics Interface, pp. 71–78. Canadian Human-Computer Communications Society, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada (2005)