Real time falling animation with active and protective responses

Author:

Pan Zhigeng,Cheng Xi,Chen Wenzhi,Liu Gengdai,Tang Bing

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference32 articles.

1. Mandel, M.: Versatile and interactive virtual humans: Hybrid use of data-driven and dynamics-based motion synthesis. PhD thesis, Carnegie Mellon University (2004)

2. Arikan, O., Forsyth, D.A., O’Brien, J.F.: Pushing people around. In: Proceedings of the 2005 ACM Siggraph/Eurographics Symposium on Computer Animation, SCA ’05, Los Angeles, California, July 29–31, 2005, pp. 59–66. ACM, New York (2005)

3. Tang, B.: Study on generating reactive motions for human animation. PhD thesis, Zhejiang University (2006)

4. Hsiao, E.T., Robinovitch, S.N.: Biomechanical influences on balance recovery by stepping. J. Biomech. 32(9), 1099–1106 (1999)

5. Sabick, M.B., Hay, J.G., Banks, S.A.: Active response decrease impact forces at the hip and shoulder in falls to the side. J. Biomech. 32(9), 993–998 (1999)

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