A GPU Tile-Load-Map architecture for terrain rendering: theory and applications

Author:

Amara Yacine,Marsault Xavier

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference44 articles.

1. AMAP—botAnique et bioinforMatique de l’Architecture des Plantes. http://amap.cirad.fr/

2. LNCS;Y. Amara,2007

3. Asirvatham, A., Hoppe, H.: Terrain rendering using GPU-based geometry clipmaps. In: GPUGems2. Addison Wesley, Reading (2005)

4. Balogh, A.: Real-time visualization of detailed terrain. Thesis of Automatic and Computing, University of Budapest (2003)

5. Bittner, J., Wonka, P.: Visibility in computer graphics. J. Environ. Plan. (2003)

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