Minimizing probable collision pairs searched in interactive animation authoring

Author:

Agarwal Parag,Rajagopalan Srinivas,Prabhakaran B.

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference20 articles.

1. Basch, J., Erickson, J., Guibas, L.J., Hershberger, J., Zhang, L.: Kinetic collision detection between two simple polygons. In: Proc. 10th Sympos. Discrete Algorithms (Baltimore, Maryland, USA, January 17–19, 1999), pp. 102-111. Society for Industrial and Applied Mathematics, Philadelphia, PA (1999)

2. Bergen, V.D.B.: Collision detection in Interactive 3D Environments. In: The Morgan Kaufmann Series in Interactive 3-D Technology. Elsevier Morgan Kauffman Publishers, San Francisco, CA (2003) (ISBN 1-55860-801-X)

3. Dong, J.K., Leonidas, J.G., Sung, Y.S.: Fast collision detection among multiple moving spheres. IEEE Trans. Vis. Comput. Graph. 4(3), 230–242 (1998)

4. Ganter, M.A., Isarankura, B.P.: Dynamic collision detection using space partitioning. J. Mechanisms, Transmissions, Automation in Des. 115(1), 150–155 (1993) (BVHs)

5. Gomez, M.: Compressed axis-aligned bounding box trees. In: DeLoura, M. (ed.), Game Programming Gems 2, pp. 388–393. Cengage Delmar Learning (2001)

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