Procedural generation of villages on arbitrary terrains

Author:

Emilien Arnaud,Bernhardt Adrien,Peytavie Adrien,Cani Marie-Paule,Galin Eric

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference19 articles.

1. Aliaga, D.G., Vanegas, C.A., Beneš, B.: Interactive example-based urban layout synthesis. In: SIGGRAPH Asia (2008)

2. Barry, T. (ed.): A Story of Settlement in Ireland. Routledge, London (1999)

3. Bruneton, E., Neyret, F.: Real-time rendering and editing of vector-based terrains. In: Computer Graphics Forum (Eurographics) (2008)

4. Chen, G., Esch, G., Wonka, P., Müller, P., Zhang, E.: Interactive procedural street modeling. ACM Trans. Graph. 27, 3 (2008)

5. Desbenoit, B., Galin, E., Akkouche, S.: Simulating and modeling lichen growth. Comput. Graph. Forum (Eurograhics) 23(3), 341–350 (2004)

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