Preface to the special issue on VS-Games 2015
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software
Link
http://link.springer.com/content/pdf/10.1007/s00371-017-1351-3.pdf
Reference9 articles.
1. Asadipour, A., Debattista, K., Chalmers, A.: Visuohaptic augmented feedback for enhancing motor skills acquisition. Vis. Comput. (2016). doi: 10.1007/s00371-016-1275-3
2. Balducci, F., Grana, C., Cucchiara, R.: Affective level design for a role-playing videogame evaluated by a brain-computer interface and machine learning methods. Vis. Comput. (2016). doi: 10.1007/s00371-016-1320-2
3. Brich, J., Rogers, K., Frommel, J., Weidhaas, M., Brückner, A., Mirabile, S., Dorn, T., Riemer, V., Schrader C., Weber, M.: LiverDefense: how to employ a tower defense game as a customisable research tool. Vis. Comput. (2016). doi: 10.1007/s00371-016-1314-0
4. Chalás, I., Urbanová, P., Juřík, V., Ferková, Z., Jandová, M., Sochor, J., Kozlíková, B.: Generating various composite human faces from real 3D facial images. Vis. Comput. (2016). doi: 10.1007/s00371-016-1277-1
5. Dingli, A., Giordimaina, A.: Webcam-based detection of emotional states. Vis. Comput. (2016). doi: 10.1007/s00371-016-1309-x
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