Stroke-based splatting: an efficient multi-resolution point cloud visualization technique

Author:

dos Anjos Rafael KuffnerORCID,Ribeiro Claudia Sofia,Lopes Daniel Simões,Pereira João Madeiras

Funder

European Research Council

Fundação para a Ciência e a Tecnologia (PT)

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference43 articles.

1. Alexa, M., Behr, J., Cohen-Or, D., Fleishman, S., Levin, D., Silva, C.T.: Computing and rendering point set surfaces. IEEE Trans. Vis. Comput. Graph. 9(1), 3–15 (2003). doi: 10.1109/TVCG.2003.1175093

2. Awano, N., Nishio, K., Kobori, K.i.: Interactive stipple rendering for point clouds. WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS pp. 193–198 (2010)

3. Botsch, M., Hornung, A., Zwicker, M., Kobbelt, L.: High-Quality Surface Splatting on Today’s GPUs. In: M. Alexa, S. Rusinkiewicz, M. Pauly, M. Zwicker (eds.) Eurographics Symposium on Point-Based Graphics (2005). The Eurographics Association (2005). doi: 10.2312/SPBG/SPBG05/017-024

4. Botsch, M., Wiratanaya, A., Kobbelt, L.: Efficient high quality rendering of point sampled geometry. In: Proceedings of the 13th Eurographics Workshop on Rendering, EGRW ’02, pp. 53–64. Eurographics Association, Aire-la-Ville, Switzerland, Switzerland (2002)

5. Camplani, M., Mantecon, T., Salgado, L.: Depth-color fusion strategy for 3-d scene modeling with kinect. IEEE Trans. Cybern. 43(6), 1560–1571 (2013). doi: 10.1109/TCYB.2013.2271112

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1. A Non-Photorealistic Rendering Technique for Art-directed Hatching of 3D Point Clouds;Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications;2022

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