The impact of user-generated content authorization on demand in the game industry

Author:

Oshima HidetakaORCID,Yamaguchi ShinichiORCID

Funder

Japan Society for the Promotion of Science

Publisher

Springer Science and Business Media LLC

Subject

General Medicine

Reference42 articles.

1. Ackerson T (2020) It’s time for the copyright act to patch-in a statutory license for video game streaming. AIPLA Quart J 48(1)

2. Aguiar L, Martens B (2016) Digital music consumption on the internet: evidence from clickstream data. Inf Econ Policy 34:27–43. https://doi.org/10.1016/j.infoecopol.2016.01.003

3. Aguiar L, Waldfogel J (2018) As streaming reaches flood stage, does it stimulate or depress music sales? Int J Ind Organ 57:278–307. https://doi.org/10.1016/j.ijindorg.2017.06.004

4. Atadil HA, Berezina K, Yilmaz BS, Çobanoglu C (2010) An analysis of the usage of Facebook and Twitter as a marketing tool in hotels. Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi 11(2):119–125

5. Berry ST (1994) Estimating discrete-choice models of product differentiation. RAND J Econ 25:242–26262. https://doi.org/10.2307/2555829

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