Impact of an AR-based learning approach on the learning achievement, motivation, and cognitive load of students on a design course
Author:
Funder
Kementerian Pendidikan Malaysia
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Link
https://link.springer.com/content/pdf/10.1007/s40692-023-00270-2.pdf
Reference54 articles.
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2. Anuar, S., Ismail, & Azlin, M. (2021). The impact of using augmented reality as teaching material on students’ motivation. Asian Journal of Vocational Education and Humanities, 2(1), 1–8. https://doi.org/10.5797/ajvah.v2i1.1.2021
3. Ariffin, U. H., Mokmin, N. A. M., & Akmal, M. A. (2022). Augmented reality technology in physical education: A systematic review in instructional design, and AR implementation option over the last 5 years. Advanced Journal of Technical and Vocational Education, 6(1), 13–20. https://doi.org/10.26666/rmp.ajtve.2022.1.3
4. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
5. Barteit, S., Lanfermann, L., Bärnighausen, T., Neuhann, F., & Beiersmann, C. (2021). Augmented, mixed, and virtual reality-based head-mounted devices for medical education: Systematic review. JMIR Serious Games. https://doi.org/10.2196/29080
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