The Use of Electronic Games in Therapy: a Review with Clinical Implications

Author:

Horne-Moyer H. Lynn,Moyer Brian H.,Messer Drew C.,Messer Elizabeth S.

Publisher

Springer Science and Business Media LLC

Subject

Psychiatry and Mental health

Reference58 articles.

1. Salonius-Pasternak DF, Gelfond HS. The next level of research on electronic play: potential benefits and contextual influences for children and adolescents. Human Technology. 2005;1(1):5–22.

2. Allen DH. The use of computer fantasy games in child therapy. In: Schwartz MD, editor. Using computers in clinical practice: psychotherapy and mental health applications. New York: The Hawthorne Press, Inc.; 1984. p. 329–34.

3. Clark B, Schoech D. A computer-assisted therapeutic game for adolescents: initial development and comments. In: Schwartz MD, editor. Using computers in clinical practice: psychotherapy and mental health applications. New York: The Hawthorne Press, Inc.; 1984. p. 335–53.

4. Entertainment Software Association Industry Facts. Retrieved from (2014). http://www.theesa.com/facts/index.asp.

5. NPD Group More Americans play video games than go out to movies. Retrieved from (2009). https://www.npd.com/wps/portal/npd/us/news/press-releases/pr_090520/.

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