Internet Gaming Disorder in the DSM-5

Author:

Petry Nancy M.,Rehbein Florian,Ko Chih-Hung,O’Brien Charles P.

Publisher

Springer Science and Business Media LLC

Subject

Psychiatry and Mental health

Reference80 articles.

1. Gentile DA. Pathological video-game use among youth ages 8 to 18: a national study. Psychol Sci. 2009;20(5):594–602.

2. Granic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014;69(1):66–78.

3. Chuang YC. Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction. Cyberpsychol Behav. 2006;9(4):451–6.

4. BBC News. South Korean dies after gaming session. Available at: http://news.bbc.co.uk/2/hi/technology/4137782.stm (accessed 25 June 2012).

5. Reuters. Online addict dies after “marathon” session; 2007. Available at: http://www.reuters.com/article/2007/02/28/us-china-internet-addiction-idUSPEK26772020070228 (accessed 25 June 2012).

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