Distributed Game Tree Search

Author:

Feldmann R.,Monien B.,Mysliwietz P.,Vornberger O.

Publisher

Springer New York

Reference25 articles.

1. S.G. Akl, D.T. Barnard, and R.J. Doran. Simulation and analysis in deriving time and storage requirements for a parallel alpha-beta pruning algorithm. IEEE International Conference on Parallel Processing, pp 231–234, 1980.

2. G.M. Baudet. On the branching factor of the alpha-beta pruning algorithm. Artificial Intelligence, (10):pp 173–199, 1978.

3. I. Bratko and D. Kopec. A test for comparison of human and computer performance in chess. Advances in Computer Chess 3 (M.R.B. Clarke ed.) Pergamon Press, 31–56, 1982.

4. M.S. Campbell and T.A. Marsland. A comparison of minmax tree search algorithms. Artificial Intelligence, (20):pp 347–367, 1983.

5. R.A. Finkel and J.P. Fishburn. Parallel alpha-beta search on arachne. IEEE International Conference on Parallel Processing, pp 235–243, 1980.

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