Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery

Author:

Farley Helen

Publisher

Springer New York

Reference109 articles.

1. Adams, R. J., Klowden, D., & Hannaford, B. (2001). Virtual training for manual assembly task. Haptics-e, 2(2), 1–7.

2. Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds strategies for online instruction. San Francisco: Jossey-Bass.

3. Amundsen, N. (2011). The possibilities and limitations of teaching through multi user virtual environments. Gävle: Bachelor of Computer Science, University of Gävle.

4. Annetta, L., Klesath, M., & Holmes, S. (2008). V-learning: How gaming and avatars are engaging online students. Innovate, 4(3), 5. Retrieved from http://innovateonline.info/pdf/vol4_issue3/V-Learning-__How_Gaming_and_Avatars_are_Engaging_Online_Students.pdf

5. ascilite. (2010). ascilite 2010 Sydney. Retrieved November 18, 2012, from http://www.ascilite.org.au/conferences/sydney10/Ascilite%202010%20handbook%20complete%20v10.pdf

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