Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching
Author:
Funder
Horizon 2020 Framework Programme
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)
Link
https://link.springer.com/content/pdf/10.1007/s10758-023-09654-w.pdf
Reference54 articles.
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3. Ary, D., & Suen, H. K. (1983). The use of momentary time sampling to assess both frequency and duration of behavior. Journal of Behavioral Assessment, 5(2), 143–150. https://doi.org/10.1007/bf01321446
4. Baytak, A., & Land, S. M. (2011). An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom. Educational Technology Research and Development, 59(6), 765–782. https://doi.org/10.1007/s11423-010-9184-z
5. Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018). Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychological Bulletin, 144(1), 77.
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