Funder
Division of Information and Intelligent Systems
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)
Reference29 articles.
1. Agbaji, E. (2019). Improving math learning with embodied game-based mobile and wearable technologies (Unpublished master's thesis). Worcester Polytechnic Institute.
2. Adams, J. C., & Pruim, R. J. (2012). Computing for STEM majors: enhancing non CS majors' computing skills. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (pp. 457–462).
3. Arroyo, I., Micciollo, M., Casano, J., Ottmar, E., Hulse, T., & Rodrigo, M. (2017). Wearable learning: Multiplayer embodied games for math. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). ACM, pp. 205–216.
4. Arroyo, I., Castro, F., Smith, H., Harrison Closser, A., Ottmar, E. (2021) Augmenting Embodied Mathematics Classrooms with Mobile Tutors. Proceedings of the American Educational Research Association Annual Meeting.
5. Castro, F., Closser, A. H., Smith, G., Smith, H., Rasul, I., Arroyo, I., & Perez, L. (under review). Defining a computational thinking framework within the WearableLearning platform and curriculum. Manuscript under review.
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献