Pre-Service Teacher Training on Game-Enhanced Mathematics Teaching and Learning

Author:

Meletiou-Mavrotheris Maria,Prodromou Theodosia

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)

Reference58 articles.

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2. Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86–107.

3. Barbour, M. K., & Evans, M. (2009). Making sense of video games: pre-service teachers struggle with this new medium. In K. McFerrin, R. Weber, R. Carlsen, & D. A. Willis (Eds.), Proceedings of the 20th international conference of the society of informational technology and teacher education (pp. 1367–1371). Chesapeake, VA: AACE.

4. Beavis, C., Muspratt, S., & Thompson, R. (2015). Computer games can get your brain working’: Student experience and perceptions of digital games in the classroom. Learning, Media and Technology, 40(1), 21–42.

5. Blackwell, C. (2014). Teacher practices with mobile technology: Integrating tablet computers into the early childhood classroom. Journal of Education Research, 7, 1–25.

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