Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)
Reference23 articles.
1. Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research,
1(1), 19.
2. Boell, S. K., & Cecez-Kecmanovic, D. (2015). On being “systematic” in literature reviews in IS. Journal of Information Technology,
30(2), 161–173.
https://doi.org/10.1057/jit.2014.26
.
3. Cafazzo, J. A., Casselman, M., Katzman, D. K., & Palmert, M. R. (2012). Design of an mHealth app for the self-management of adolescent type 1 diabetes: A pilot study. Journal of Adolescent Health,
50(2), S77–S78.
https://doi.org/10.1016/j.jadohealth.2011.10.206
.
4. Czikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: HarperCollins.
5. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” In MindTrek’11 proceedings of the 15th international academic MindTrek conference: envisioning future media environments (pp. 9–15). New York: ACM.
https://doi.org/10.1145/2181037.2181040
.
Cited by
19 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献