Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit

Author:

Gibbons Craig,Wyeld Theodor G.,Leavy Brett,Hills James

Publisher

Springer Berlin Heidelberg

Reference13 articles.

1. Finney, K.C.: 3D Game Programming All in One. Premier Press, Boston (2004)

2. Gard, S., Bucolo, S., Wyeld, T.G.: Capturing Australian Indigenous Perceptions of the Landscape: Virtual environments with cultural meanings. In: Proc. of ALLC 2006, July 04-09, 2006, Paris, Sorbonne (2006)

3. Leavy, B., Hills, J., Barker, C., Gard, S., Carrol, J.: Digital Songlines: Digitising the Arts, Culture and Heritage Landscape of Aboriginal Australia. In: Proc. of VSMM 2004, Ogaki, Japan, November 16-22 (2004)

4. Lecky-Thompson, G.W.: Infinite Game Universe: Level Design, Terrain and Sound. Charles River Media Inc., Hingam Massachusetts (2002)

5. Marks, A.: The Complete Guide to Game Audio: for Composers, Musicians, Sound Designers and Game Developers. CMP Books, Kansas (2001)

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