Gameful Learning for a More Sustainable World

Author:

Hoffmann Greta,Pfeiffer Jella

Abstract

AbstractMunicipal waste sorting is an important but neglected topic within sustainability-oriented Information Systems research. Most waste management systems depend on the quality of their citizens pre-sorting but lack teaching resources. Thus, it is important to raise awareness and knowledge on correct waste sorting to strengthen current efforts. Having shown promising results in raising learning outcomes and motivation in domains like health and economics, gamification is an auspicious approach to address this problem. The paper explores the effectiveness of gameful design on learning outcomes of waste sorting knowledge with a mobile game app that implements two different learning strategies: repetition and elaboration. In a laboratory experiment, the overall learning outcome of participants who trained with the game was compared to that of participants who trained with standard analogue non-game materials. Furthermore, the effects of two additional, learning-enhancing design elements – repetition and look-up – were analyzed. Learning outcome in terms of long-term retention and knowledge transfer were evaluated through three different testing measures two weeks after the training: in-game, through a multiple-choice test and real-life sorting. The results show that the game significantly enhanced the learning outcome of waste sorting knowledge for all measures, which is particularly remarkable for the real-life measure, as similar studies were not successful with regard to knowledge transfer to real life. Furthermore, look-up is found to be a promising game design element that is not yet established in IS literature and therefore should be considered more thoroughly in future research and practical implementations alike.

Funder

Karlsruher Institut für Technologie (KIT)

Publisher

Springer Science and Business Media LLC

Subject

Information Systems

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Are you game? Health Gamification during disruptions due to the pandemic for sustainability;International Journal of Information Management Data Insights;2024-11

2. Sorogan-Based Learning to Stimulate Early Counting Skills;Journal for Lesson and Learning Studies;2024-06-04

3. Designing Game-based Learning Artefacts for Cybersecurity Processes Using Action Design Research;Business & Information Systems Engineering;2024-02-12

4. Virtual Reality Games in Promoting Waste-Sorting Behaviour;Lecture Notes in Networks and Systems;2024

5. The Waste Sorting Education Media: An Innovation with Android-based Game;Jurnal Penelitian dan Pengembangan Pendidikan;2023-12-31

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