User-Oriented Load Balancing Scheme for MMORPG

Author:

Kim Hye-Young

Publisher

Springer Netherlands

Reference13 articles.

1. Ahmed D, Shirmohammadi S (2008) A microcell oriented load balancing model for collaborative virtual environments. In: Proceeding of the IEEE conference on virtual environments, human computer interfaces and measurement systems, VECIMS, pp 86–91

2. Hye-Young K (2012) An efficient access control scheme for online gaming server. In: Proceeding of the computer science and convergence, lecture notes in electrical engineering, vol 114, part 1, pp 259–267

3. Bezerra CEB, Geyer CFR (2009) A load balancing scheme for massively multiplayer online games, multimedia tools and applications, vol 45, no. 1, pp 263–289

4. Zamboni MA, Ferretti S (2005) Interactivity maintenance event synchronization in massive multiplayer online games, Technical report UBLCS-2005-05

5. Nae V, Losup A (2011) Dynamic resource provisioning in massively multiplayer online games, Parallel and distributed systems, IEEE transactions on, vol 22, Issue 3, pp 380–395

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