1. Appleyard, D. (1969) Why Buildings Are Known, Environment and Behaviour, 1, 131–159.
2. Bridges, A.H. and Charitos, D. (1996) On Architectural Design in Virtual Environments, Proceedings of the 2nd Creativity and Cognition International Symposium, Candy, L. And Edmonds, E. (eds), Loughborough University, April 96, 184–192.
3. Bryson, S. (1994) Approaches to the Successful Design and Implementation of VR Applications, Proceedings of the Virtual Reality Applications Conference, June 94, British Computer Society, Leeds.
4. Charitos, D. and Rutherford, P.(1996) Guidelines for the Design and Exploration of Virtual Environments, Proceedings of the 3rd UK Virtual Reality Special Interest Group Conference, July 96, De Montfort University, Leicester, 93–111.
5. Charitos D. and Rutherford, P. (1997) Ways of Aiding Navigation in VRML Worlds, Proceedings of the 6th International EuropIA Conference, Coyne, R., Ramscar, M., Lee J. and Zreik, K. (eds), April 97, Edinburgh, 119–132.