Research on role modeling and behavior control of virtual reality animation interactive system in Internet of Things
Author:
Funder
Department of Education of Guangdong Province
Publisher
Springer Science and Business Media LLC
Subject
Information Systems
Link
https://link.springer.com/content/pdf/10.1007/s11554-020-01046-y.pdf
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3. Parker, E., Saker, M.: Art museums and the incorporation of virtual reality: examining the impact of VR on spatial and social norms. Converg. Int. J. Res. New Med. Technol. (2020). https://doi.org/10.1177/1354856519897251
4. Llyrap, C., Headleand, C.J.: Movement modalities in virtual reality: a case study from ocean rift examining the best practices in accessibility, comfort, and immersion. IEEE Consum. Electron. Mag. 8(1), 30–35 (2019). https://doi.org/10.1109/MCE.2018.2867971
5. Zhang, K.: Research on immersive 3D virtual roaming technology. J. Changchun Univ. Sci. Technol. 8(11), 104–106 (2016)
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