Author:
Siakavaras Ioannis,Papastergiou Marina,Comoutos Nikos
Publisher
Springer International Publishing
Reference29 articles.
1. Althoff, T., White, R. W., & Horvitz, E. (2016). Influence of Pokémon Go on physical activity: Study and implications. Journal of Medical Internet Research, 18(12), e315. https://doi.org/10.2196/jmir.6759
2. Arachchilage, N., Love, S., & Maple, C. (2013). Can a mobile game teach computer users to thwart phishing attacks? International Journal for Infonomics, 6(3/4), 720–730.
3. Mathematics and computers in science and engineering series;S Aurelia,2014
4. Avouris, N., & Yiannoutsou, N. (2012). A review of mobile location-based games for learning across physical and virtual spaces. Journal of Universal Computer Science, 18(15), 2120–2142.
5. Barnett, L. M., Bangay, S., McKenzie, S., & Ridgers, N. D. (2013). Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Frontiers in Public Health, 74. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3871960/pdf/fpubh-01-00074.pdf
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献