Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games

Author:

de la Vega-Hazas Luis,Calatayud Francisco,Iglesias Andrés

Publisher

Springer International Publishing

Reference11 articles.

1. Díaz, G., Iglesias, A.: Swarm intelligence scheme for pathfinding and action planning of non-player characters on a last-generation video game. In: Advances in Intelligent Systems and Computing, vol. 514, pp. 343–353 (2017)

2. Díaz, G., Iglesias, A.: Intelligent behavioral design of non-player characters in a FPS video game through PSO. In: Advances in Swarm Intelligence. Lecture Notes in Computer Science, vol. 10385, pp. 246–254 (2017)

3. Iglesias, A., Luengo, F.: Intelligent agents for virtual worlds. In: Proceedings of CW 2004, Tokyo, Japan, pp. 62–69. IEEE Computer Society Press, Los Alamitos (2004)

4. Iglesias, A., Luengo, F.: New goal selection scheme for behavioral animation of intelligent virtual agents. IEICE Trans. Inf. Syst. E88–D(5), 865–871 (2005)

5. Iglesias, A., Luengo, F.: AI framework for decision modeling in behavioral animation of virtual avatars. LNCS, vol. 4488, pp. 89–96 (2007)

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