Face-Based Difficulty Adjustment for the Game Five in a Row

Author:

Novotny Jan,Dvorak Jan,Krejcar Ondrej

Publisher

Springer International Publishing

Reference25 articles.

1. Yang, M.H., Kriegman, D.J., Ahuja, N.: Detecting Faces in Images: A Survey (2002). http://vision.ai.illinois.edu/publications/pami02a.pdf . Accessed 11 Nov 2015

2. Fialka, L.: Advanced environment for playing board games), Bachelor thesis, Czech Technical University in Prague, Praha (2006). https://dip.felk.cvut.cz/browse/pdfcache/fialkl2_2006bach.pdf . Accessed 11 Nov 2015

3. Pearl, J.: The Solution for the Branching Factor of the Alpha-Beta Pruning Algorithm and its Optimality. Programming Techniques and Data Structures (1982). http://wiki.cs.pdx.edu/wurzburg2009/nfp/abavg.pdf . Accessed 11 Nov 2015

4. Knuth, D.E., Moore, R.W.: An Analysis of Alpha-Beta Pruning. Artificial Intelligence (1974). http://www-public.tem-tsp.eu/~gibson/Teaching/CSC4504/ReadingMaterial/KnuthMoore75.pdf . Accessed 11 Nov 2015

5. Kuhr, T.: Algorithm minimax, Palacky University Olomouc, Olomouc. http://www.inf.upol.cz/downloads/studium/PS/minimax.pdf . Accessed 27 Nov 2015

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