1. Bjork, S., & Holopainen, J. (2006). Games and design patterns. In The game design reader (pp. 410–437). Cambridge, MA: MIT.
2. Bond, K. (2002). Perceptions of anonymity in a language learning text chat room. CALL-EJ Online, 3(2), 6–2.
3. Bonk, C. J., & Graham, C. R. (2012). The handbook of blended learning: Global perspectives, local designs. Pfeiffer.
4. Bromberg, W. (1958). Acting and acting out. American Journal of Psychotherapy, 12(2), 264.
5. Brown, A. L., Weinert, F. E., & Kluwe, R. H. (1987). Metacognition, motivation, and understanding. Hillsdale, NJ: Lawrence Erlbaum Association.