Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality

Author:

Kweon Yongjun,Kim Sunmyeong,Yoon Byounghyuk,Jo Taeyang,Park Changhoon

Publisher

Springer International Publishing

Reference9 articles.

1. Azuma, R.T.: A survey of augmented reality. Presence: Teleoper. Virtual Environ. 6(4), 355–385 (1997)

2. Doo, K.-I., Ko, S.: A study on trend of augmented reality contents. Korea Contents Assoc. Rev. 14(4), 22–28 (2016)

3. Kim, H.-S., Park, T.-J.: Technology trends of virtual and augmented reality and implementation examples in game engine. J. Korean Inst. Commun. Sci. 33(12), 56–62 (2016)

4. Im, Y.-M.: Virtual reality content and technology trends. J. Korean Inst. Commun. Sci. 33(12), 49–55 (2016)

5. Noh, K.-H., Jee, H.-K., Lim, S.-H.: Effect of augmented reality contents based instruction on academic achievement, Interest and flow of learning. J. Korea Contents Assoc. 10(2), 1–13 (2010)

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