1. Baek, Y. (2009). Digital simulation in teaching and learning. In D. Gibson & Y. Baek (Eds.), Digital simulations for improving education. Hershey, PA: Information Science Reference.
2. Barab, S. A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S. J., et al. (2009). Conceptual play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology, 18(4), 305–320. doi:
10.1007/s10956-009-9171-5
.
3. Baudrillard, J. (1994). Simulacra and simulation (The body, in theory: Histories of cultural materialism). Ann Arbor, MI: University of Michigan Press.
4. Becker, K., & Parker, J. (2009). A simulation primer. In D. Gibson & Y. Baek (Eds.), Digital simulations for improving education. Hershey, PA: Information Science Reference.
5. Bernstein, R. J. (1983). Beyond objectivism and relativism: Science, hermeneutics, and praxis. Philadelphia, PA: University of Pennsylvania Press.