1. Aarseth, E.J. 1997. Cybertext: Perspectives on ergodic literature. Baltimore: Johns Hopkins University Press.
2. Aarseth, E. 2003. Playing research: Methodological approaches to game analysis, Melbourne DAC – the 5th International Digital Arts and Culture Conference, 1–7. Game Approaches/Spil-veje. Papers from spilforskning.dk Conference, August 28–29, 2003. Melbourne. Available at:
http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf
.
3. Aldred J., and B. Greenspan (2011) A man chooses, a slave obeys: BioShock and the dystopian logic of convergence. In Games and culture, 1–18 (Published online before print March 27, 2011).
4. Badhwar N.K., R.T. Long, A. Rand. Available at:
http://plato.stanford.edu/entries/ayn-rand/
.
5. Barker, M. 1989. Comics: Ideology, power, and the critics. Manchester/New York: Manchester University Press. Distributed in the USA and Canada by St. Martin’s Press.