Arts, Culture and Creativity as Drivers for Territorial Development, Innovation and Competitiveness

Author:

Plaza Beatriz,Haarich Silke N.

Publisher

Springer International Publishing

Reference71 articles.

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3. Aoyama, Y., & Izushi, H. (2003). Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry. Research Policy, 32(3), 423–444.

4. Asheim, B. T., Boschma, R. A., & Cooke, P. (2007). Constructing regional advantage: Platform policy based on related variety and differentiated knowledge bases. Utrecht: Utrecht University Press.

5. Ateca-Amestoy, V., & Prieto-Rodriguez, J. (2013). Forecasting accuracy of behavioural models for participation in the arts. European Journal of Operational Research, 229(1), 124–131.

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