Human Avatars in Playful and Humorous Environments

Author:

Nijholt Anton

Publisher

Springer International Publishing

Reference20 articles.

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2. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W., Farzbiz, F.: Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. In: 2nd Workshop on Network and System Support for Games (NetGames’03), pp. 106–117. ACM, New York (2003)

3. Klein, N.: The Vatican to Vegas: The History of Special Effects. Verso, New York (2004)

4. Pearce, C.: Narrative environments. From Disneyland to world of warcraft. In: Borries, F. von, Walz, S.P., Böttger, M. (eds.) Space Time Play. Computer Games, Architecture and Urbanism: The Next Level, pp. 200–204. Birkhäuser Verlag, Basel (2007)

5. Nijholt, A.: Capturing immediate interests in ambient intelligence environments. In: Palma dos Reis, A., Blashki, K., Xiao, Y. (eds.) International Conference on Intelligent Systems and Agents (ISA 2007), pp. 91–98. IADIS Press, Lisbon (2007)

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