Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences

Author:

Abbasi Amir Zaib,Ting Ding Hooi,Hlavacs Helmut

Publisher

Springer International Publishing

Reference40 articles.

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3. Seo, Y., Buchanan-Oliver, M., Fam, K.S.: Advancing research on computer game consumption: a future research agenda. J. Consum. Behav. 14(6), 353–356 (2015)

4. Brown, E., Cairns, P.: A grounded investigation of game immersion. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, pp. 1297–1300. ACM (2004)

5. Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: analysing immersion. Worlds Play: Int. Perspect. Digit. Games Res. 37, 2 (2005)

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