Augmented Reality for Automatic Identification and Solving Sudoku Puzzles Based on Computer Vision

Author:

Mendoza Chipantasi Darío José,Velasco Erazo Nancy del Rocío

Publisher

Springer International Publishing

Reference15 articles.

1. Higashida, H.: The role of computers in puzzle world. In: Second International Conference on Culture and Computing (Culture Computing), pp. 141–142, 20–22 Oct 2011

2. Sullivan, F.: Born to compute. Comput. Sci. Eng. 8(4), 88 (2006)

3. Moraglio, A., Togelius, J., Lucas, S.: Product geometric crossover for the sudoku puzzle. In: 2006 IEEE Congress on Evolutionary Comp. (CEC 2006), pp. 470–476, Vancouver, BC, Canada, 16–21 Jul 2006

4. Simha, P.J., Suraj, K.V., Ahobala, T.: Recognition of numbers and position using image processing techniques for solving sudoku puzzles. In: 2012 International Conference on Advances in Engineering, Science and Management (ICAESM), pp. 1–5, 30–31 Mar 2012

5. Maji, A.K., Pal, R.K.: Sudoku solver using minigrid based backtracking. In: 2014 IEEE International Advance Computing Conference (IACC), pp. 36–44, 21–22 Feb 2014

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1. Image based Sudoku Solver using Applied Recursive Backtracking;2023 2nd International Conference on Futuristic Technologies (INCOFT);2023-11-24

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