Towards a Structured Selection of Game Engines for Virtual Environments

Author:

Westhoven Martin,Alexander Thomas

Publisher

Springer International Publishing

Reference15 articles.

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5. Peek, E., Wünsche, B., Lutteroth, C.: Virtual reality capabilities of graphics engines. In: Skala, V. (ed.) WCSG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, pp. 40–48. Václav Skala – Union Agency, Pilsen (2013)

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