A Smart Mobility Serious Game Concept and Business Development Study

Author:

Bellotti Francesco,Berta Riccardo,De Gloria Alessandro,Dange Gautam,Paranthaman Pratheep Kumar,Curatelli Francesco,Martinengo Chiara,Barabino Giulio,Sciutto Giuseppe,Demirtzis Elias,Hausler Florian

Publisher

Springer International Publishing

Reference8 articles.

1. Prensky, M.: Digital game-based learning. ACM Comput. Entertainment 1(1), 21 (2003)

2. Zyda, M.: From visual simulation to virtual reality to games. IEEE Comput. 38(9), 25–32 (2005)

3. Bellotti, F., Berta, R., De Gloria, A.: Designing effective serious games opportunities and challenges for research. Int. J. Emerg. Technol. Learn (IJET) 5, 22–35 (2010). Special Issue: Creative Learning with Serious Games

4. Van Eck, R.: Digital game-based learning: it’s not just the digital natives who are restless. EDUCAUSE Rev. 41(2), 16 (2006)

5. Martelli, F.; Renda, M.E.; Santi, P.: Measuring IEEE 802.11p performance for active safety applications in cooperative vehicular systems. In: 2011 IEEE 73rd Vehicular Technology Conference (VTC Spring), pp. 1–5, 15–18 May, 2011

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1. Literature Review of Mobility as a Service;Sustainability;2022-07-21

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