Development of Mobile Serious Game for Self-assessment as Base for a Game-Editor for Teachers

Author:

Herrler Andreas,Grubert Simon,Kajzer Marko,Behrens Sadie,Klamma Ralf

Publisher

Springer International Publishing

Reference27 articles.

1. Abadel, F.T., Hattab, A.S.: Patients’ assessment of professionalism and communication skills of medical graduates. BMC Med. Educ. 14, 28–34 (2014)

2. Antonelli, M.A.: Accuracy of second-year medical students’ self-assessment of clinical skills. Acad. Med. 72, 563–565 (1997)

3. Bartlett, E.: The publisher-developer relationship. In: Rabin, S. (ed.) Introduction to Game Development, pp. 857–879. Cengage Learning, Boston (2011)

4. Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., Berta, R.: Assessment in and of SG: an overview. Adv. Hum.-Comput. Interact. 2013, 1–11 (2013)

5. Chen, S., Michael, D.: Proof of Learning: Assessment in SG. Gamasutra (2005). http://www.gamasutra.com/ , (last visited 19 July 2015)

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